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Frame by Frame: The Mathematical Precision of Tool-Assisted Speedruns

Autor
Gary B. Garcia

Frame by Frame: The Mathematical Precision of Tool-Assisted Speedruns

Untertitel
Emulators, Optimization, and the Absolute Limit of Human Inputs in Retro Video Gaming
Beschreibung

There is a hidden tier of competitive gaming where human reflexes are entirely obsolete. In the realm of Tool-Assisted Speedruns (TAS), players do not rely on their hands; they use emulators and code to program a sequence of inputs, advancing the game one microscopic frame at a time. The goal is to push the software to its absolute theoretical limit. By calculating precise memory addresses and exploiting atomic flaws in the collision detection algorithms, TAS creators produce runs that defy the laws of virtual physics. Characters warp through walls, teleport across maps, and complete sprawling eighty-hour adventures in less than five minutes. It is a fusion of rigorous computer science, reverse engineering, and digital art. This deep dive into the TAS community uncovers how obsessive programmers deconstruct our favorite childhood games. It details the painstaking process of manipulating Random Number Generators and the relentless pursuit of shaving fractions of a second off a world record. Discover the ultimate intersection of mathematics and entertainment. This book reveals how the greatest video game performances ever recorded were played entirely by machines instructed by brilliant human minds.

Verlag
epubli
ISBN/EAN
978-3-565-33053-9
Preis
15,99 EUR
Status
lieferbar